
Rust — Explore, Build and Survive
The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife and other inhabitants, the environment, other survivors. Do whatever it takes to last another night.
Save 50% on Rust on Steam
The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife, other inhabitants, the environment, and other survivors. Do whatever it takes to last another night.
Learn Rust - Rust Programming Language
Affectionately nicknamed “the book,” The Rust Programming Language will give you an overview of the language from first principles. You’ll build a few projects along the way, and by the end, you’ll have a …
Rust (programming language) - Wikipedia
It is noted for its emphasis on performance, type safety, concurrency, and memory safety. Rust supports multiple programming paradigms. It was influenced by ideas from functional programming, including …
Rustafied
Twelve years ago today, Rust was born—and what a journey it’s been. Huge thanks to the entire team at Facepunch for continuing to grow and evolve the game into what it is today.
Rust - Steam Community
Rust is the only game where you can spend 4 hours grinding, feel like a survival god, and then lose everything to a naked man with a rock who screams into his mic.
Rust | Rust Wiki | Fandom
Rust is a survival game created by Facepunch Studios. Inspired by games like DayZ, Minecraft, and S.T.A.L.K.E.R. – Rust aims to create a hostile environment in which emergent gameplay can flourish.
Rust | Twitch Drops
3 days ago · Connect your accounts to earn in-game rewards by watching Rust streams on Twitch.
Getting started - Rust Programming Language
To start using Rust, download the installer, then run the program and follow the onscreen instructions. You may need to install the Visual Studio C++ Build tools when prompted to do so.
Outline of the Rust programming language - Wikipedia
Rust is a multi-paradigm programming language emphasizing performance, memory safety, and concurrency. Rust was initially developed by Graydon Hoare starting in 2006, later sponsored and …