
How to “properly” use: Specular, Glossy, Roughness & Reflection …
May 17, 2020 · Notice increased contrast vs no texture map. bottom left: roughness texture disconnected, specular map connected with multiplier set to 10x. Gives sharper effect …
how to use fresnel_IOR map and reflection map? : r/unrealengine
Dec 1, 2021 · The Reflection map can be plugged in to Metallic or Specular (I'm guessing this is a metal material so try Metallic first). The Fresnel IOR map isn't really necessary or usable in …
Difference between Reflection and glossiness map ... - Reddit
Difference between Reflection and glossiness map? Alternatively, when to use one or the other? Help! So I was watching this tutorial from blender guru but I can't wrap my head around …
About Reflection Roughness Map : r/3dsmax - Reddit
Mar 19, 2024 · Reflection roughness and glossiness are just the inverse of each other, so if a texture is meant to function as a glossiness texture, you need to invert it (in the output section) …
Reflections and normal maps with Eevee? : r/blenderhelp - Reddit
Oct 1, 2023 · That said, there is an option that fakes it called 'screen space reflection', which can be turned on from the eevee render settings. -but your primary concern was getting the …
With reflections like these, who needs ray tracing - Reddit
Jun 16, 2021 · This is a simple reflection map (aka cube map). Half Life 1 had this technology. Note for example that lots of parts of the environment have distinctive colours - such as the …
WTF is wrong with my reflectivity map?! (Roughness Map ... - Reddit
Apr 16, 2021 · The "reflection map" provided is white where things should be reflective (not rough) and black where the model should be non-reflective (rough). Plugging this into the roughness …
The moon picture contains the map of flat earth. It contains not …
The moon picture contains the map of flat earth. It contains not just the most accurate map of earth but also two missing continents we have ancient maps for. : r/flatearth Go …
Reflection maps in Vray : r/Maya - Reddit
Mar 21, 2019 · So: Reflection Color Map controls areas I want to be reflective, and the strenght of those reflections Reflection Glossiness Map controls the "quality" of the reflections (sharp for …
Skygfx configurations : r/sanandreas - Reddit
envMapSize=256 ; Size of the reflection map used for Neo, LCS, VCS, Env and Mobile car reflections (rounded up to next power of 2). envMapFarClipMult=1.0 ; Multiplies the camera far …