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  1. What is Anchoring? — updated 2025 | IxDF - The Interaction Design ...

    2 days ago · Anchoring is a cognitive bias that occurs if someone presents information in a way that limits an audience’s range of thought/reference.

  2. What is Confirmation Bias? — updated 2025 | IxDF

    Confirmation bias is a psychological tendency to favor information or data that aligns with one’s preexisting beliefs, opinions or values.

  3. What is Bias in Design? — updated 2025 | IxDF

    Bias is the way humans interpret and evaluate information according to how it' s presented or perceived through the lens of their values and beliefs.

  4. How to Design Use Cases in UX | IxDF

    What is a Use Case in UX? Use cases in UX (user experience) design are essential for continuous product discovery, where teams search and test ideas regarding the target audience’s needs, …

  5. What is the IKEA Effect? — updated 2025 | IxDF

    4 days ago · Learn about the IKEA Effect, its meaning, benefits, applications, and best practices with real-world examples. Unlock the potential of the IKEA Effect today!

  6. Customer Journey Map: Definition & Process | IxDF

    Customer journey maps are visual representations of customer experiences with an organization over time and across channels.

  7. What is Fixation? — updated 2025 | IxDF

    Nov 29, 2025 · Also, how the problem is explained can create fixation, and if a problem statement has the wrong wording or view of your users, the anchoring effect can push your team down the wrong …

  8. What is User-Driven Prototyping? | IxDF

    Dec 1, 2025 · User-driven prototyping is a user research method that provides insights into how users think and expect designs to work.

  9. What are Behavioral Economics — updated 2025 | IxDF

    Behavioral economics is a discipline that examines how emotional, social and other factors affect human decision-making, which is not always rational.

  10. What is the Einstellung Effect? — updated 2025 | IxDF

    The Einstellung effect is a phenomenon that occurs when designers are so used to approaching problems in some ways that they overlook better ways.