A long time ago, there was a big difference between PC and console gaming. The former often came with headaches. You’d fight ...
Being a Star Wars fan has always been a roller-coaster ride, with stratospheric highs and Glup Shitto lows. And then there’s Kinect Star Wars. In April 2012, just months before Disney announced plans ...
The Xbox 360 turns 20 years old today, and so what better time to look back at the games that most defined the console. The 360 was not only the most successful machine Microsoft has ever made, but ...
Nowadays, everything is an Xbox — or so Microsoft would have you believe. The advent of the Netflix-like Game Pass subscription has become the tech company’s top priority, shifting their focus from ...
The Xbox Kinect has turned 15, and we’re all grateful the industry got over its obsession with whatever Nintendo was up to at the time. Announced in 2009 as Project Natal, with hindsight being 20:20, ...
In 2010, when Microsoft unveiled the Kinect, it pitched the camera as a revolutionary new gaming device. Swing an imaginary lightsaber and that would be translated onscreen. Throw a football and it ...
Of all major game publishers, Nintendo is the one most associated with bizarre controls. From the Virtual Boy to the Wiimote, Nintendo's history is studded with unorthodox new ways to play games — ...
Gears of War's original art director has recalled how strongly influenced the first game was by the horror genre, a style that was diluted over time in the sequels, as he compared them to the Alien ...
Anyone remember Xbox Kinect? It was this strange-looking motion-sensing peripheral for the Xbox 360, and later Xbox One, which used a camera to track the gamer's movements. First unveiled at E3 2009 ...
Alien: Isolation is one of the most terrifying games I've ever played, and even its own writer admits it's straight-up too scary for a lot of people. Chatting on the FRVR podcast, former Creative ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...