I still remember how hyped I was when BlazBlue first came out, all the way back in 2009. I was at my peak interest in fighting games, Guilty Gear was on some kind of hiatus, and this was the next best ...
Unity Animation system is not meant to work with UI. The problem here is if one panel is updated every child and subsequent children in the tree which must be UI element (quad) are marked dirty. This ...
This is a library from the days when Task was not yet available in Unity. I recommend using the Task version. (-5,0,0)から(5,0,0)へ移動した後、(0,3,0)に等速で移動。 この方法を用いた場合、1つ目の移動と2つ目の移動で1 ...