The Dark Ages," releasing on May 15, introduces new difficulty sliders that let players adjust various gameplay elements. As ...
Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
The trailers have featured all the weapons you’ve come to expect and some new ones – like that really cool one that grinds skulls ... potential gun-free run of Doom: The Dark Ages when it ...
The trailers have featured all the weapons you’ve come to expect and some new ones – like that really cool one that grinds skulls ... of the Doom community to figure out what counts in a potential gun ...
Many of the weapons in DOOM: The Dark Ages have a medieval theme, including the Skull Crusher ... unleashing its massive machine gun and fist-fighting other similarly-sized demons.
Credit: id Software Interviewing Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for PC Gamer's upcoming print issue 408 (396 in the US), I was curious how the game's new, ...
a gun that spits skull fragments at enemies, and several other devices for annihilating all those pesky demons. What's more, Doom: The Dark Ages sees the return of the controversial Sprint ...
Hugo Martin, Game Director on DOOM: The Dark Ages, has told PCGamer that it’s possible to finish the game without using a gun, but you’ll have your work cut out for you. DOOM: The Dark Ages ...
The real hurdle will be if any encounters in The Dark Ages demand serious ranged DPS with no substitute, something like Doom 2's OG Icon of Sin, a big 'ole floating head, or maybe one of those ...