The Department of Computer Engineering, Sejong University in Korea and ETH Zurich in Switzerland have recently introduced a novel and simple framework for rendering subsurface scattering on surfaces ...
The surface of rendered objects in computer games often looks unrealistic. A new method creates much more realistic images, imitating the complex scattering processes under the surface. The surface of ...
Welcome to the future. The skin rendering technology you see in these videos may soon become commonplace in videogames. Graphics artist Jorge Jimenez released an impressive real-time skin rendering ...
Hyper-realistic human rendering graphics are now possible thanks to an artist who's using a new breakthrough in animation technology called separable subsurface scattering. It's a new way to achieve ...
All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links. Rendering skin in ...
Graphics researcher Jorge Jimenez has cracked the problem of rendering what he calls "ultra realistic skin" in real-time with consumer-level computer and graphics hardware. It's a breakthrough made ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
Computer scientists at the University of California, San Diego, and UC Berkeley devised a way to make animals in movies and video games more realistic by improving the look of computer-generated fur.
Epic announced a host of new features in their Unreal Engine 3 development platform today at this year's GDC, the biggest of which is support for DirectX 11 and its assorted tools. The problem is, for ...