A tessellation or tiling is a way to cover something, usually a flat two-dimensional surface, by shapes that fit together perfectly so there are no gaps. Usually when people think about tessellations, ...
R600 – R650 and beyond with NURBS in hardware ATI is certainly getting big on the tessellation technique. This is a feature first introduced with Xenos the Xbox 360 chip,… R600 – R650 and beyond with ...
One feature that I am really excited about personally is that we'll finally have a hardware tessellation unit inside the GPU that DirectX can utilize. But what is hardware tessellation you might ask?
One feature that I am really excited about personally is that we'll finally have a hardware tessellation unit inside the GPU that DirectX can utilize. But what is hardware tessellation you might ask?