Defining what makes a good RPG has become increasingly difficult in modern gaming, largely because the genre itself has grown so loose around the edges. More and more, it seems like it doesn't take ...
Noted CRPG enthusiast and Obsidian director Josh Sawyer, known for Fallout: New Vegas, Pillars of Eternity, and Pentiment, recently explored the concept of “crunchiness” in RPGs. During an interview ...
Tristan Jurkovich began his career as a journalist in 2011. His childhood love of video games and writing fuel his passion for archiving this great medium’s history. He dabbles in every genre, but ...
Ronald is a Contributor at DualShockers with more than a decade of experience covering video games. He began writing about games in 2013 through public forums, reviews, news, and opinion pieces, ...
An open-world RPG is only as good as its world design. A game could literally be the size of the Earth in terms of game size, but if the world were filled with nothing to do or see, it wouldn’t be ...