When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
The SNS Insider report indicates that the Game-Based Learning Market Size was valued at USD 16.35 Billion in 2023, and is expected to reach USD 78.13 Billion by 2031 and grow at a CAGR of 21.6% over ...
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