I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
In this 3rd installment of the series, I’ll be showing you how to import classes in order to further extend the capabilities of Java. I’ll also be looking a little more at what object oriented ...
Complete your tour of JDK 5’s language features by exploring autoboxing and unboxing, the enhanced for loop, static imports, varargs, and covariant return types. This article wraps up my three-part ...