On New Year’s Eve, my siblings and I wanted to do something fun with our parents. We couldn’t agree on what movie to watch, and a card game for that many people didn’t seem feasible. So I proposed we ...
Developing an understanding of what makes mobile games fun — and what makes players tick — is an important arrow in the modern mobile game marketer’s quiver. Back when IDFA reigned supreme, marketers ...
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
15 September 2006 - The London Games Festival Fringe is pleased to announce the JumpStart game design masterclass workshop to be held at 01zero-one in Soho on Thursday 5th October from 9.30am until ...
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