PCWorld reports that Microsoft’s new DirectX ray tracing updates could deliver performance boosts of 40-90% through Shader ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
The recently released Shader Model 6.9 brings Microsoft's official take on Shader Execution Reordering (SER) out of preview. Nvidia and a few game developers have already ...
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Back in March at the Game Developers Conference 2025 (GDC 2025), Microsoft unveiled DirectX Raytracing (DXR) 1.2, which introduces Opacity Micromaps (OMM). The Redmond giant has now announced the ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM) and Shader ...
Microsoft unveils AI-powered DirectX upgrades at GDC 2026, including neural rendering features, new ML tools, and DXR 2.0.
Microsoft has released DirectX 12 Agility SDK 1.619 as the retail package that formalizes Shader Model 6.9 and expands the “shipping-ready” surface area for several Direct3D 12 features.
Following the reveal of Project Helix earlier this month, Microsoft has now shared some of the console's specifications that will offer next-generation performance.
We jargon-bust the impenetrable wall of techy marketing words that was Microsoft's Project Helix hardware tease.
Microsoft has revealed early features of Project Helix, its next-gen Xbox, while confirming plans to send alpha versions of ...