With approximately two months until Doom: The Dark Ages releases, one of the questions on gamers' minds relates to 'the ...
DOOM: The Dark Ages is the latest game in the DOOM franchise. Developed by id Software and published by Bethesda Softworks, ...
Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
Doom: The Dark Ages and Marvel 1943: Rise of Hydra will likely be two very different games, but Doom could set the stage for one Marvel 1943 mechanic.
There might be room to expand in the medieval setting after Doom: The Dark Ages. Here's what the game director had to say.
Speaking to Doom: The Dark Ages project director Hugo Martin and producer Marty Stratton for our upcoming print issue 408 (396 in the US), I had to ask about the Marauder. This infamous miniboss ...
TL;DR: The latest issue of EDGE Magazine features DOOM: The Dark Ages, revealing insights from ID Software's Marty Stratton and Hugo Martin. The game emphasizes grounded gameplay, with a tank-like ...
The real hurdle will be if any encounters in The Dark Ages demand serious ranged DPS with no substitute, something like Doom 2's OG Icon of Sin, a big 'ole floating head, or maybe one of those ...
Edge Magazine published an interview that delved into the making of DOOM: The Dark Ages. This covered many of the design choices of the game, as well as giving players a look into one of the main ...
so much so that it even inspired the path id Software took with Doom: The Dark Ages. "It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine.
Doom: The Dark Ages will get medieval, and we’re eager to see how the developers at id Software craft this one up. However, looking even further back, it seems that there was one comic book that ...
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